Items
Items specifications
Boots of Speed

| Wondrous Item, Rare |
| Property: As a Bonus Action, you may click the boots’ heels together, doubling your Speed. Any creature making an Opportunity Attack against you has Disadvantage on the attack roll. The effect ends if you click your heels again, and the property can be used for a total of 10 minutes per Long Rest. |
| Worn by Crow |
Light Crossbow

| Ranged Weapon (Simple, Light Crossbow) |
| Damage: 1d8 Piercing. Properties: Ammunition, Loading, Two-Handed Range: 80/320 ft. Cost: 25 GP |
| Ammunition: Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. |
| Carried by Aelfric |
Hat of Disguise

| Wondrous item, uncommon |
| While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. The spell ends if the hat is removed. |
| Disguise Self: 1st level illusion Casting Time: 1 action Range: Self Target: Self Components: V S Duration: 1 hour |
| Disguise Self: You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. |
| Carried by Aelfric |
Potion of Healing

| Potion, common |
| This potion is a magic item. As an Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 10 Hit Points. |
| Crow 2 Healing Potions Ender 2 Healing Potions Aelfric 1 Healing Potion |
Lightning Strike Dagger +1

| Weapon Finesse, Light Type Simple, Melee Range, Thrown(20/60) Bonus +1 to Attack & Damage Damage 1d4 Damage Type Lightning Very Rare |
| While holding this dagger your movement speed increases with 10 as this dagger enables lightning fast reflexes. |
| If you are holding this dagger any lighting damage spell where you need to make a save for automaticly succeeds. |
| *Exhalted: Becomes a +2 Dagger. |
| When you throw this dagger, you can forfeit your upcoming Reaction to follow it in it’s trail like a Lightning bolt, dealing an extra 1d6 lightning damage in a 5-foot radius around your point of inpact. |
| Carried by Crow |

