Items
Items specifications
Boots of Speed
| Wondrous Item, Rare |
| Property: As a Bonus Action, you may click the boots’ heels together, doubling your Speed. Any creature making an Opportunity Attack against you has Disadvantage on the attack roll. The effect ends if you click your heels again, and the property can be used for a total of 10 minutes per Long Rest. |
| Worn by Crow |

Light Crossbow
| Ranged Weapon (Simple, Light Crossbow) |
| Damage: 1d8 Piercing. Properties: Ammunition, Loading, Two-Handed Range: 80/320 ft. Cost: 25 GP |
| Ammunition: Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. |
| Carried by Aelfric |

Hat of Disguise
| Wondrous item, uncommon |
| While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. The spell ends if the hat is removed. |
| Disguise Self: 1st level illusion Casting Time: 1 action Range: Self Target: Self Components: V S Duration: 1 hour |
| Disguise Self: You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. |
| Carried by Aelfric |

Campaign Chronicles
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Game Master Resources
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Player Strategies
Gain insights on character building and roleplaying within the Greyhawk setting.
Campaign Chronicles
Dive into detailed session recaps and story arcs from our Greyhawk journey.
Game Master Resources
Uncover tips and tactics for running immersive and challenging Greyhawk sessions.
Player Strategies
Gain insights on character building and roleplaying within the Greyhawk setting.
Explore the Depths of Greyhawk Adventures
Find helpful insights and tips about our Greyhawk campaign sessions to enhance your D&D experience.
What makes the Greyhawk setting unique for our campaigns?
Greyhawk offers a rich lore backdrop filled with classic fantasy elements that inspire diverse storytelling.
How often are new session recaps published?
Recaps are posted after each game session, keeping you up to date with the latest adventures.
Can I contribute my own Greyhawk stories or experiences?
Yes, community contributions are welcome to enrich the shared narrative of our campaign.
Are there resources for new players to Greyhawk?
We provide guides and summaries tailored to help newcomers get started in the Greyhawk world.
